Free Years 9–10 named-text companion — recognise and select analysis plans to use with your own copy. No account needed.
Recognise or select an analysis plan to try with the learner's own lawful text and notes; no modern extract is supplied and the game does not inspect the learner's evidence or analysis. The default practice mode is untimed, so the learner can think before choosing. Correct answers build a gentle celebration; mistakes receive corrective feedback and return later rather than causing a penalty spiral.
Learning objective: Recognise and select suitable plans for quotation, language, character, theme, setting, plot, context and comparison work.
Curriculum anchor: GCSE English literature and KS3 named-text companion skill practice. It does not itself assess knowledge, evidence choice, analysis or mastery of any named work.
This game is designed as short independent practice after an idea has been introduced. It does not replace direct teaching, mathematical or scientific discussion, or an adult checking whether the learner can explain the idea away from the screen.
Keep the learner's lawful copy and class notes beside the game. Treat each answer only as a plan choice; review the evidence and analysis separately. Stop while attention is still good. A short accurate return tomorrow is more useful than extending a tired session today.
Does it need an account? No. The game runs in the browser and asks for no name, email address, school or location.
Is it timed? Practice is untimed. Where a sprint exists it is optional. Times Tables Sprint also includes MTC-style independent practice, not an expected-standard judgement.
Can it be used on a phone? Yes. Buttons support touch and keyboard use; sorting always has a tap alternative to dragging.
Choose another game · Privacy Policy · Corrections · Methodology