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Nutrition Lab

Free Year 3 nutrition practice — understand how animals obtain nutrition and explore selected Eatwell Guide groups. No account needed.

About Nutrition Lab

Understand that animals obtain nutrition from food, recognise selected Eatwell Guide groups and reason about variety across an overall eating pattern without judging bodies or individual diets. The default practice mode is untimed, so the learner can think before choosing. Correct answers build a gentle celebration; mistakes receive corrective feedback and return later rather than causing a penalty spiral.

Curriculum purpose

Learning objective: Identify how animals obtain nutrition and recognise selected food-group examples that can contribute to a varied, balanced diet.

Curriculum anchor: England science programme of study: Year 3 animals including humans; NHS Eatwell Guide food groups and overall balance.

This game is designed as short independent practice after an idea has been introduced. It does not replace direct teaching, mathematical or scientific discussion, or an adult checking whether the learner can explain the idea away from the screen.

For parents and carers

Compare the groups represented across a day or week without labelling individual foods or bodies as good or bad. Medical or allergy needs require individual professional advice. Stop while attention is still good. A short accurate return tomorrow is more useful than extending a tired session today.

Frequently asked questions

Does it need an account? No. The game runs in the browser and asks for no name, email address, school or location.

Is it timed? Practice is untimed. Where a sprint exists it is optional. Times Tables Sprint also includes MTC-style independent practice, not an expected-standard judgement.

Can it be used on a phone? Yes. Buttons support touch and keyboard use; sorting always has a tap alternative to dragging.

Progress on this device

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