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Author Language Lab

Free Year 6 English practice — identify figurative and sound devices and explain effects from original examples. No account needed.

About Author Language Lab

Identify figurative and sound devices and explain effects supported by original examples. The default practice mode is untimed, so the learner can think before choosing. Correct answers build a gentle celebration; mistakes receive corrective feedback and return later rather than causing a penalty spiral.

Curriculum purpose

Learning objective: Use exact textual evidence to identify a device and explain the effect it supports.

Curriculum anchor: England upper KS2 reading: discuss and evaluate how authors use language, including figurative language, considering the impact on the reader.

This game is designed as short independent practice after an idea has been introduced. It does not replace direct teaching, mathematical or scientific discussion, or an adult checking whether the learner can explain the idea away from the screen.

For parents and carers

Ask which exact word creates the effect and whether another interpretation also fits the evidence. Stop while attention is still good. A short accurate return tomorrow is more useful than extending a tired session today.

Frequently asked questions

Does it need an account? No. The game runs in the browser and asks for no name, email address, school or location.

Is it timed? Practice is untimed. Where a sprint exists it is optional. Times Tables Sprint also includes MTC-style independent practice, not an expected-standard judgement.

Can it be used on a phone? Yes. Buttons support touch and keyboard use; sorting always has a tap alternative to dragging.

Progress on this device

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